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1. supply depot - in Feedback/Requests [original thread]
Breakin Stuff wrote: A glitch. Normally damage applies unless you hit the installation shield. It extends a few inches off every surface of an installation or null cannon. There's also a second or two of invincibility after changing fits, sa...
- by Rizlax Yazzax - at 2014.09.13 09:46:00
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2. Dropsuits - in Feedback/Requests [original thread]
Raptor Princess wrote: Dust User wrote: Once again, a heavy with a light weapon is useless so who cares. Not true. I've seen heavies causing chaos by sniping from behind the redline, on top of towers etc. where it takes a group of snipers...
- by Rizlax Yazzax - at 2014.09.12 18:38:00
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3. Whine thread about some non-sense in hotfix delta - in Feedback/Requests [original thread]
shaman oga wrote: Quote: Large turrets are for vehicles and buildings. Not: -Shooting infantry -Shooting equipment -Snipping in any form It shouldn't be easy at all for any large turrets to kill infantry,that's a small turrets job. That...
- by Rizlax Yazzax - at 2014.09.07 08:08:00
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4. Sincere question to CCP Rattati about Large Blasters - in Feedback/Requests [original thread]
I believe Rattati explicitly stated large blasters are AV a while back. Hence the increased dispersion to make it less effective on infantry. Can't be arsed to find the thread but pretty sure that's the case.
- by Rizlax Yazzax - at 2014.09.04 12:28:00
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5. 1.8 Bugs we found thus far &we care Special thanks! related stuf... - in Feedback/Requests [original thread]
My eyes! My beautiful eyes!
- by Rizlax Yazzax - at 2014.09.04 06:45:00
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6. Dear Rattati, on the subject of stickiness and sidearms. - in Feedback/Requests [original thread]
I'm pretty sure the sticky will come. Give it a few days.
- by Rizlax Yazzax - at 2014.09.03 19:37:00
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7. STD and ADV kincat useless? - in Feedback/Requests [original thread]
One Eyed King wrote: Kincats are one of the mods I don't mind using at std level. It could just be psychological, but I think I feel a difference. If your main goal isn't large speed, STD Kincats can be quite useful. They can give just enou...
- by Rizlax Yazzax - at 2014.09.03 19:26:00
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8. Active Scanner animation fix - in Feedback/Requests [original thread]
BL4CKST4R wrote: Honestly I think we should get a 360 scanner but with a short range and cool down. The reason being is that scouts have a built in 360 scanner with ranges that can be anywhere from 40-70 meters. My scout has about 40 meter rang...
- by Rizlax Yazzax - at 2014.09.03 19:19:00
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9. Scanner wp buff. - in Feedback/Requests [original thread]
Orion Sanjeet wrote: Thor Odinson42 wrote: The dark cloud wrote: Expand the scan results from active scanners for the whole team instead just for the squad you are in. I don't like that one because it further encourages people to solo...
- by Rizlax Yazzax - at 2014.09.03 19:06:00
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10. Idea for Gallente Assault bonus - in Feedback/Requests [original thread]
Scar Scrilla wrote: Give the gallente assault suit a +2 % bonus to armor damage for blaster/hybrid weapons ( like the AR if my mind serves me right is a "shield damage weapon"). This way the AR (which some -not me- have stated is the weakest ri...
- by Rizlax Yazzax - at 2014.08.30 17:25:00
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11. Micro-MCRU (MMCRU) - in Feedback/Requests [original thread]
So if you want to be a mobile spawn point you have to gimp your fit, reducing offense and defence, for less points than links, more spawn time than links (no bleedout countdown), hoping the people who spawn on you are half decent so you get some s...
- by Rizlax Yazzax - at 2014.08.30 12:17:00
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12. How about that active jammer - in Feedback/Requests [original thread]
This. So much this. I have no problems with the cloak I use it myself, I thought fluxes would disable them from day one. It makes sense that they would, yet they don't
- by Rizlax Yazzax - at 2014.08.29 13:01:00
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13. How about that active jammer - in Feedback/Requests [original thread]
Disables ALL gear? As in guns, equipment and modules? If so, no. A jammer should purely be the opposite of a scanner. Scrambling enemy tacnet so they only have their eyes to rely on.
- by Rizlax Yazzax - at 2014.08.29 06:38:00
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14. Aim Assist - in Feedback/Requests [original thread]
I think the AA is in a good place to be honest. I wouldn't say the magnetism is overly powerful and compensates well for the general inaccuracy a DS3 provides for fine aiming. There are a few times it has been painfully obvious it is on. At 30/40...
- by Rizlax Yazzax - at 2014.08.28 19:27:00
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15. reactive plates question. - in Feedback/Requests [original thread]
I use reactives on my GalLogi, can't remember the exact fit but I think I swapped them with plates and kept a rep. Anyway, since GalLogis aren't exactly speedy, I find the reduced speed penalty incredibly helpful. With less tank, more speed and m...
- by Rizlax Yazzax - at 2014.08.28 18:09:00
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16. Equipment sink in terrains - in Feedback/Requests [original thread]
If a flux doesn't work, melee usually does. Edit: sorry completely missed the word snipe. Never mind.
- by Rizlax Yazzax - at 2014.08.24 14:38:00
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17. Gû+Gû¦Gû+ Installations GùÅ Ground GùÅ Vehicles GùÅ Infantry -vs- Dropships Gû¦Gû+... - in Feedback/Requests [original thread]
Dude, break up the ADS section. No one likes to wrestle with a wall of text. Also, I have no opinions or experience on this topic. Soooo.... Sorry for the douche post
- by Rizlax Yazzax - at 2014.08.20 18:01:00
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18. [Request]: Player/vehicle animation change/upgrade! - in Feedback/Requests [original thread]
All those things would be nice, but I'm willing to bet both my kidneys it won't happen in DUST.
- by Rizlax Yazzax - at 2014.08.20 17:54:00
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19. needles - in Feedback/Requests [original thread]
iKILLu osborne wrote: fair enough as i said was just an idea, the idea of recharge is a good idea ,but it still doesn't solve the risky revive issue, maybe if they added the setting in options to where your character couldn't be revived by tie...
- by Rizlax Yazzax - at 2014.08.19 16:47:00
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20. Warbarges and MCC's - in Feedback/Requests [original thread]
From what I remember.... EvE pilots would control the warbarge, which the corp would then fill with everything they needed for ground battles - MCCs, vehicles, installations, biomass etc etc. The warbarge would travel through New Eden to its des...
- by Rizlax Yazzax - at 2014.08.19 16:42:00
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